When it comes to choosing a browser technology to transfer streaming data, WebRTC is a double-edged sword. 

On one side, it can be extremely useful for transferring video and text files with just a browser. No need of having a third-party server or installing additional plug-ins. This technology just requires JavaScript code to transfer streaming data for point-to-point transmission.

This ease of use is allowed to WebRTC specific traits, including: 

  • It’s an open-source project, originally developed by Google but supported by most browsers, including Firefox and Opera. 
  • Its architecture is much safer and stable than Flash, and allows for better sound quality. 
  • It has three main APIs  (getUserMedia, RTCPeerConnection, and RTCDataChannel) that allow this tech to be implemented by developers into existing online businesses. T that allow third

However, it still has some disadvantages:

  • It‘s still under development, which challenges its standardization in the industry
  • It’s not cross-platform, although it’s supported by most browsers
  • It’s steady enough for social content, like video chats and Zoom meetings. But for using with streaming, it might not be steady enough. At least not yet.
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The pros and cons of WebRTC

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